Clone Object as instance

Autodesk 3DS Max + OgreMax exporter

The goal of this tutorial is to create instances of objects instead of copies to improve loading time in games developed using the Ogre3D Graphics Engine in combination with a so-called DotSceneLoader. A DotSceneLoader is a library that loads a ‘.scene’ file generated by OgreMax exporter. OgreMax exporter is used to export 3D scene’s created in Autodesk 3DS Max. The problem is that sometimes when you want a lot of same objects in your scene, you have to clone those objects, seems obvious…… Continue reading Clone Object as instance